Abounding_with
Achieving_first
Activity
Activity_abandoned_state
Activity_ongoing
Activity_pause
Activity_paused_state
Activity_prepare
Activity_ready_state
Activity_resume
Activity_start
Activity_stop
Adorning
Altered_phase
Appearance
Arriving
Artifact
Assessing
Attaching
Attempt
Attempt_distant_interaction_scenario
Attempt_suasion
Attempting_scenario
Attention
Awareness
Be_in_agreement_on_action
Bearing_arms
Become_different
Becoming
Becoming_aware
Becoming_wet
Being_at_risk
Being_in_category
Being_included
Being_influenced
Being_necessary
Being_obligated
Being_obligatory
Being_wet
Body_movement
Bounded_entity
Bragging
Breathing
Bringing
Businesses
Categorization
Cause_change
Cause_change_of_phase
Cause_emotion
Cause_fluidic_motion
Cause_impact
Cause_motion
Cause_temperature_change
Cause_to_be_similar
Cause_to_be_wet
Cause_to_continue
Cause_to_experience
Cause_to_halt
Cause_to_make_noise
Cause_to_move_in_place
Cause_to_resume
Cause_to_start
Certainty
Change_direction
Change_emotional_state
Change_of_phase
Change_of_phase_scenario
Change_of_state_endstate
Change_of_state_initial_state
Change_of_state_scenario
Change_posture
Chatting
Cogitation
Cognitive_connection
Collapse
Coming_to_be
Coming_to_believe
Coming_up_with
Commerce_buy
Commerce_collect
Commerce_goods-transfer
Commerce_money-transfer
Commerce_pay
Commerce_scenario
Commerce_sell
Commercial_transaction
Commitment
Communicate_categorization
Communication
Communication_manner
Communication_response
Comparative_distinctiveness
Congregating
Contacting
Containing
Containment
Containment_relation_IS
Contingency
Convey_importance
Cotheme
Creating
Cycle_of_existence_scenario
Daring
Departing
Desirability
Desirable_event
Desiring
Differentiation
Discussion
Distinctiveness
Earnings_and_losses
Education_teaching
Emanating
Emitting
Emotions
Emptying
Endangering
Entity
Escaping
Estimating
Event
Eventive_affecting
Eventive_cognizer_affecting
Evoking
Exchange
Excreting
Excreting_result
Execution
Existence
Expectation
Expensiveness
Experiencer_focus
Experiencer_obj
Experiencer_subj
Exporting
Filling
Fining
First_experience
Fluidic_motion
Fullness
Gathering_up
Gesture
Getting
Getting_scenario
Giving
Giving_scenario
Gradable_attributes
Grasp
Halt
Have_as_requirement
Having_commercial_agreement
Hear
Honor
Impact
Import_export
Importance
Importing
Imposing_obligation
Inchoative_attaching
Inchoative_change_of_temperature
Inchoative_detaching
Inchoative_emptying
Inchoative_filling
Inchoative_fluidic_motion
Inclusion_scenario
Influence
Influence_of_event_on_cognizer
Information
Ingest_substance
Ingestion
Instance
Intentionally_act
Intentionally_affect
Intentionally_create
Interrupt_process
Judgment
Judgment_communication
Killing
Likelihood
Locative_relation
Lose_possession
Lose_possession_scenario
Make_agreement_on_action
Make_cognitive_connection
Make_noise
Manipulation
Measurable_attributes
Measure_scenario
Measures
Memorization
Memory
Mental_activity
Motion
Motion_backwards
Motion_interruption
Motion_manner
Motion_medium
Motion_scenario
Motion_up_downwards
Moving_in_place
Objective_influence
Obligation_scenario
Observable_bodyparts
Operate_vehicle
Operating_a_system
Opinion
Parking
Part_piece
Part_whole
Path_shape
Perception
Perception_active
Perception_body
Perception_experience
Physical_entity
Place_weight_on
Placing
Possession
Post_getting
Post_giving
Post_lose_possession
Post_receiving
Post_transfer
Pre_getting
Pre_giving
Pre_lose_possession
Pre_receiving
Pre_transfer
Precipitation
Predicting
Process
Process_continue
Process_initial_state
Process_pause
Process_resume
Process_start
Process_stop
Process_stopped_state
Process_uncompleted_state
Product_delivery
Questioning
Receiving
Receiving_scenario
Reciprocality
Reciprocality_focus
Reciprocality_subordinate_event
Redirecting
Regard
Relating_concepts
Relation
Relation_between_individuals
Removing
Renting
Renting_out
Request
Required_event
Requirement_scenario
Research
Resolve_attempt_scenario
Response
Return
Reveal_secret
Rewards_and_punishments
Ride_vehicle
Risk_scenario
Risky_situation
Run_risk
Scrutinizing_for
Scrutiny
Searching_scenario
Self_motion
Sensation
Set_relation
Shaped_part
Shoot_projectiles
Shooting_scenario
Similarity
Soaking
Social_behavior_evaluation
Social_interaction
State
Statement
Stimulus_focus
Suasion
Subjective_influence
Success_or_failure
Taking_sides
Thwarting
Topic
Trajector-Landmark
Transfer
Transfer_scenario
Transitive_action
Translating
Traversing
Trust
Use_firearm
Use_vehicle
Using
Visit_host_arrival
Visit_host_departure
Visit_host_stay
Visiting_scenario_arrival
Visiting_scenario_stay
Visitor_arrival
Weapon
Weather
Wholes_and_parts