Attaching

Definition:

The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity.

The robber TIED Harry to the chair.

Make sure you BIND his wrists as thightly as possible.

FEs:

Core:
Agent [Agent]
Semantic Type
Sentient
The Agent manipulates an object. Agent typically refers to animate beings, but is also extended to mechanical and other inanimate objects. It is most frequently expressed as the external argument of verbs.
       The robber TIED Harry to the chair.
 

Connector [Conn]
Semantic Type
Physical_entity
The Connector forms the bond that maintains the Item or Items in a fixed position; it is usually expressed in a with-PP.
       The robber TIED Harry to the chair with a rope.
 

Goal [Goal]
Semantic Type
Goal
Goal identifies the location to which an Item is attached.
       The robber TIED Harry to the chair.
 

Item [Item]
This FE identifies the Item that the Agent attaches to the Goal.
       The robber TIED Harry to the chair.
 

Items [Items]
This FE identifies the plural Items that are tied together, resulting in their mutual attachment.
       The robber TIED Harry's ankles together.
  Notice that when the FE Items occurs, neither Item nor Goal can occur.
Non-Core:

Degree [Degr]
Semantic Type
Degree
This FE identifies the Degree to which the Item ends up attached.
       You only partially ANCHORED it, and now it's torn off.
 

Duration []
The time when the Attaching occurs.

Frequency []
This frame element is defined as the number of times the Attaching event occurs per some unit of time.

Handle [Handle]
Thie Handle is the point of attachment on the Item to which the Agent attaches.
       The robbers TIED Harry to the chair by his ankle.
 

Instrument [Ins]
Semantic Type
Physical_entity
This FE identifies the Instrument with which an Agent attaches an Item or Items. Typically, it transmits the force applied by the Agent, and is not left behind as a participant in the resultant Being_attached frame.
       The robber TIED Harry to the chair with his left hand.
 

Manner [Mnr]
Semantic Type
Manner
This FE identifies the Manner in which an Agent intentionally affects an Item or Items.
       The robber TIED Harry to the chair with enthusiasm.
 

Means [Mns]
Semantic Type
State_of_affairs
This FE identifies the Means by which an Agent intentionally affects an Item or Items.
       The robber TIED Harry to the chair by wrapping the rope around his chest.
 

Period_of_iterations []
The length of time from when the Attaching event began to be repeated to when it stopped.

Place [Place]
Semantic Type
Locative_relation
This FE identifies the Place where the Agent intentionally affects an Item or Items.
       The robber TIED Harry to the chair in the basement.
 

Purpose [Purp]
Semantic Type
State_of_affairs
This FE identifies the Purpose for which an Agent intentionally affects an Item or Items.
       The robber TIED Harry to the chair to stop him from leaving.
 

Result [Result]
This FE identifies the Result of an attaching event.
       The robber TIED his ankles together.
 

Time [Time]
Semantic Type
Time
This FE identifies the Time when the Agent intentionally affects the Item or Items.
       The robber TIED Harry to the chair at midnight.
 

Inherits From: Intentionally_affect
Is Inherited By:
Subframe of:
Has Subframes:
Precedes:
Is Preceded by:
Uses:
Is Used By:
Perspective on:
Is perspectivized in:
Is Causative of: Inchoative_attaching
See Also:

Lexical Units

amarrar.v, atar.v, coser.v, empalmar.v, encadenar.v, encolar.v, enganchar.v, grapar.v, hilvanar.v, pegar.v, soldar.v

Created by infinity on Mon Aug 13 14:26:14 CEST 2001