An Agent attempts to interact with a relatively distant or indirectly accessible Target using some Instrument (which may be a body part, e.g. hand). The Agent's ability to manipulate the Instrument and put it in the Target location is in question. The most common types of distant interaction involve an Agent attempting to move the Instrument ballistically so that it contacts the Target (e.g. Shooting_scenario), or an Agent attempting to direct an Instrument that enables perception at a Target_location to be examined. |
Agent [Agt] Semantic Type Sentient | The Agent tries to interact with the Target. | |
Instrument [] | The object manipulated by the Agent in order to interact with the Target. | |
Target [Goal] | The Target is the entity located in an indirectly accessible location relative to the Agent. | |
Target_location [targ_loc] | The location that the Agent is attempting to access using the Instrument. | |
Non-Core: | ||
Circumstances [] | The state of the world (at a particular time and place) which is independent of the the attempt of the Agent. | |
Degree [Degr] Semantic Type Degree | This FE identifies the Degree to which an attempt occurs. | |
Depictive [Dep] | The Depictive is a phrase which describes the Agent during the event. | |
Duration [dur] Semantic Type Duration | The time peiod over which the attempt or attempts take place. | |
Manner [man] Semantic Type Manner | The Manner in which the Agent makes the attempt. | |
Means [Means] Semantic Type State_of_affairs | This FE identifies the Means by which an attempt occurs. | |
Outcome [Otcm] | The Outcome is the failure or success of an attempt. | |
Particular_iteration [] | Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to. | |
Place [Place] Semantic Type Locative_relation | The place where an attempt is made. | |
Purpose [] | The reason for which the Agent attempts to interact with the Target | |
Time [Time] Semantic Type Time | This FE identifies the Time when the attempt occurs. |
Inherits From: Attempting_scenario
Is Inherited By: Shooting_scenario
Subframe of:
Has Subframes:
Precedes:
Is Preceded by:
Uses: Manipulation
Is Used By:
Perspective on:
Is perspectivized in:
Is Causative of:
See Also:
Created by infinity on Sat Mar 24 14:11:15 CET 2007