Cause_to_experience

Definition:

A Protagonist intentionally or not brings about an internal mental or emotional state in the Experiencer. The Protagonist, which is the External Argument of the taget predicate, is a focal participant of the event which triggers the Experiencer's emotion. This frame in closely related to Experiencer_obj.

Max nos SORPRENDIÓ a todos al contarnos la evolución de la bolsa en los últimos meses.

FEs:

Core:

Experiencer [Exp]
Semantic Type
Sentient
The Experiencer is the person the Protagonist causes to have a particular emotional state.

Protagonist [Pro]
The Protagonist purposefully or not arouses an emotional state in the Experiencer. The Protagonist is the External Argument of the target predicate.
       Los niños SORPRENDIERON a sus padres al contarles lo sucedido.
 
Non-Core:
Affected_part [Aff_prt]
Affected part of the Experiencer.
       Eso CONMOVIÓ el ánimo del público.
 

Degree [Deg]
Semantic Type
Degree
Degree to which the Experiencer ends up feeling an emotion.
       Max nos SORPRENDIÓ mucho a todos.
 

Manner [Manr]
Semantic Type
Manner
Manner in which the Agent (FE not found) affects the Experiencer performing an action.

Result [Result]
Result of the emotion event.

Topic [Top]
The Experiencer's emotion generally has a Topic which occurs in a PP-Complement.
       Kim FRETTED over the exam.
 

Trigger [Tri]
The Trigger describes the action that brings about an internal or emotional state in the Experiencer.
       Max SORPRENDIÓ al auditorio al hablar de aquel tema con tanta naturalidad.
 

Time [Tim]
Semantic Type
Time
Time when the emotion event takes place.

Inherits From: Intentionally_affect
Is Inherited By:
Subframe of:
Has Subframes:
Precedes:
Is Preceded by:
Uses:
Is Used By:
Perspective on:
Is perspectivized in:
Is Causative of:
See Also:

Lexical Units

asombrar.v, asustar.v, atemorizar.v, aterrorizar.v, complacer.v, decepcionar.v, deleitar.v, sorprender.v, tranquilizar.v

Created by subirats on Mon Jun 10 14:11:52 CEST 2002