Emotions

Definition:

An Experiencer has a particular emotional State, which may be described in terms of a specific Stimulus that provokes it, or a Topic which categorizes the kind of Stimulus. Rather than expressing the Experiencer directly, it may (metonymically) have in its place a particular Event (with participants who are Experiencers of the emotion) or an Expressor (a body-part of gesture which would give an indication of the Experiencer's state to an external observer).
Semantic Type
Non-Lexical Frame,
Non-perspectivalized_frame

FEs:

Core:

Event [Event]
Semantic Type
State_of_affairs
The Event is the occasion or happening that Experiencers in a certain emotional state participate in.

Experiencer [Exp]
Semantic Type
Sentient
The Experiencer is the person or sentient entity that experiences or feels the emotions.

Expressor [Exr]
The body part, gesture, or other expression of the Experiencer that reflects his or her emotional state. They describe a presentation of the experience or emotion denoted by the adjective or noun.

State [State]
The State is the abstract noun that describes a more lasting experience by the Experiencer.

Stimulus [Stim]
The Stimulus is the person, event, or state of affairs that evokes the emotional response in the Experiencer.

Topic [Top]
The Topic is the general area in which the emotion occurs. It indicates a range of possible Stimulus.
Non-Core:
Circumstances [cir]
The Circumstances is the condition(s) under which the Stimulus evokes its response. In some cases it may appear without an explicit Stimulus. Quite often in such cases, the Stimulus can be inferred from the Circumstances

Degree [Degr]
Semantic Type
Degree
The extent to which the Experiencer's emotion deviates from the norm for the emotion.

Empathy_target [ET]
The Empathy_target is the individual or individuals with which the Experiencer identifies emotionally and thus shares their emotional response.

Manner []
Semantic Type
Manner
Any description of the way in which the Experiencer experiences the Stimulus which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). Manner may also describe a state of the Experiencer that affects the details of the emotional experience.

Parameter []
The Parameter is a domain in which the Experiencer experiences the Stimulus.

Reason [Reas]
Semantic Type
State_of_affairs
The Reason is the explanation for why the Stimulus evokes a certain emotional response.

Inherits From:
Is Inherited By:
Subframe of:
Has Subframes:
Precedes:
Is Preceded by:
Uses:
Is Used By: Desiring, Experiencer_obj, Judgment
Perspective on:
Is perspectivized in: Experiencer_focus, Stimulus_focus
Is Causative of:
See Also:

Lexical Units

Created by infinity on Tue Jan 17 09:16:18 CET 2006