Visiting_scenario_stay

Definition:

An Agent matches location with an Entity in order to fulfil some Purpose. Quite often, the Purpose is social- or entertainment-oriented. This scene is point-of-view-neutral.
Semantic Type
Non-Lexical Frame,
Non-perspectivalized_frame

FEs:

Core:
Agent []
Semantic Type
Sentient
The sentient entity that is temporarily with the Entity in order to fulfil some Purpose.

Entity []
Semantic Type
Physical_object
The physical entity that is permanently associated with entities or characteristics that the Agent wishes to use for some Purpose. During the visit, the Agent matches location with the Entity.
Non-Core:

Dependent_state [Dep]
A state (of the Agent) that results as a consequence of the Agent being situated at the Entity.

Duration []
The amount of time that the Agent spends at the Entity.

Frequency [fre]
A characterization of the average number of times a visit happens over a period of time.

Iterations [ite]
The number of instances of the described event.

Manner []
Any overall description of the details of the visit, either in terms of how it matches other events (the same way) or in terms of states of the Agent that affect the action.

Means []
An action of the Agent that enables their visit.

Normal_location []
Semantic Type
Source
The location that the Agent normally resides in or is (permanently) associated with.

Place []
A description of the position of the Agent during the visit.

Purpose []
The activity that is enabled by the Entity and that the Agent wishes to achieve.

Time []
The time at which a visit is made.

Inherits From:
Is Inherited By: Visit_host_stay
Subframe of:
Has Subframes:
Precedes:
Is Preceded by: Visiting_scenario_arrival
Uses:
Is Used By:
Perspective on:
Is perspectivized in:
Is Causative of:
See Also:

Lexical Units

Created by rleegold on Mon May 21 14:48:04 CEST 2007